Strategy
Simulation
Indie
Arma Tactics
ARMA Tactics is a standalone spin-off of the ARMA mobile tactics series. While being set in the same universe as its predecessors, the game features a dramatically different type of gameplay. ###Premise The player takes control over a squad of four Special Forces operatives in the modern world. He or she can view them from the top-down "bird's eye" view in a 3D environment. The scope of a camera is very limited, however. Each character has special skills that can be improved when the character levels up using an RPG-like mechanic of experience points. ###Gameplay The combat and movements in ARMA Tactics are turn-based. Each unit has two action points. They can be spent on movement, healing, attacks, or preparations for an enemy attack. For example, the player can spend a point to order his or her soldier to fire upon seeing an enemy without waiting for his or her turn. ARMA Tactics relies heavily on the "invisible dice." A lot of things in the game are randomized, and both the player's and enemy soldiers can miss their target from the point-blank distance if the game says so. ###Modes The game has two modes. In the story mode, the team completes a series of missions against Islamic terrorists in Africa. The plot is delivered through cutscenes between missions. The other mode offers the player to complete the randomly generated missions. There's no multiplayer mode.

Strategy
Simulation
Indie
Arma Tactics
ARMA Tactics is a standalone spin-off of the ARMA mobile tactics series. While being set in the same universe as its predecessors, the game features a dramatically different type of gameplay. ###Premise The player takes control over a squad of four Special Forces operatives in the modern world. He or she can view them from the top-down "bird's eye" view in a 3D environment. The scope of a camera is very limited, however. Each character has special skills that can be improved when the character levels up using an RPG-like mechanic of experience points. ###Gameplay The combat and movements in ARMA Tactics are turn-based. Each unit has two action points. They can be spent on movement, healing, attacks, or preparations for an enemy attack. For example, the player can spend a point to order his or her soldier to fire upon seeing an enemy without waiting for his or her turn. ARMA Tactics relies heavily on the "invisible dice." A lot of things in the game are randomized, and both the player's and enemy soldiers can miss their target from the point-blank distance if the game says so. ###Modes The game has two modes. In the story mode, the team completes a series of missions against Islamic terrorists in Africa. The plot is delivered through cutscenes between missions. The other mode offers the player to complete the randomly generated missions. There's no multiplayer mode.
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