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Godot Engine
<h3>2D and 3D cross-platform game engine</h3><br/>Godot Engine is a feature-packed, cross-platform game engine to <strong>create 2D and 3D games</strong> from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), web-based (HTML5) platforms and consoles (Switch, PS4 and Xbox One - via thirdparty publishers).<h3>Free, open source and community-driven</h3><br/>Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. <strong>Your game is yours</strong> down to the last line of engine code. Godot's development is fully independent and community-driven, empowering you to help shape the engine to match your expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Action
Godot Engine
<h3>2D and 3D cross-platform game engine</h3><br/>Godot Engine is a feature-packed, cross-platform game engine to <strong>create 2D and 3D games</strong> from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), web-based (HTML5) platforms and consoles (Switch, PS4 and Xbox One - via thirdparty publishers).<h3>Free, open source and community-driven</h3><br/>Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. <strong>Your game is yours</strong> down to the last line of engine code. Godot's development is fully independent and community-driven, empowering you to help shape the engine to match your expectations. It is supported by the Software Freedom Conservancy not-for-profit.
FAQ
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