Action
Fighting
Neon Cyber Desert
Can you fight your way through the desert? Explore the post-apocalyptic wastelands while you slice through hordes of enemies. This game mixes exploration and beat-em-up with a unique art style in a procedural world, created for GameDevUnlocked Game Jam #2 with the theme 'Lost & found. Follow the mysterious obelisks, slay the crab monsters and don't stop running through the endless desert! Made in 7 days with Unity 2020.3 and Game Creator by gypynkt (Sebastian Graetz), with original music by Tunglith. This was not only the first time trying myself on realistic fighting game, but also first time to use procedural terrain and work with shaders to really give an artistic style to it. WASAD to move E to interact Left click for attack, Right click for block A planned feature that didn't make it into the game was, that instead of getting injured in the fights, the players health bar would be constantly depleting on its own, unless enemies were defeated or special items consumed. It will be included in future updates along with different enemies, weapons and a hover bike. Most of these were already half finished, but had to be cut due to the time constraints.

Action
Fighting
Neon Cyber Desert
Can you fight your way through the desert? Explore the post-apocalyptic wastelands while you slice through hordes of enemies. This game mixes exploration and beat-em-up with a unique art style in a procedural world, created for GameDevUnlocked Game Jam #2 with the theme 'Lost & found. Follow the mysterious obelisks, slay the crab monsters and don't stop running through the endless desert! Made in 7 days with Unity 2020.3 and Game Creator by gypynkt (Sebastian Graetz), with original music by Tunglith. This was not only the first time trying myself on realistic fighting game, but also first time to use procedural terrain and work with shaders to really give an artistic style to it. WASAD to move E to interact Left click for attack, Right click for block A planned feature that didn't make it into the game was, that instead of getting injured in the fights, the players health bar would be constantly depleting on its own, unless enemies were defeated or special items consumed. It will be included in future updates along with different enemies, weapons and a hover bike. Most of these were already half finished, but had to be cut due to the time constraints.
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