Adventure
Indie
Unihorn
Unihorn is about a young unicorn with a speech difficulty, trying to earn their wings at flying school.The Flying Academy is built into an ancient mountain, with other students scattered around on various ledges and platforms. Most keep to themselves, working on their own climbs at their own pace.The platforming is all about careful movement and reading the environment. Each section of the mountain teaches you something new—how to judge distances, when to take your time, how to recover when you slip. You'll find shortcuts nobody mentioned, and sometimes you'll discover other students who took the same detours.Some unicorns who "failed" years ago still live in hidden spots throughout the academy. They've made peace with staying earthbound, and they'll share tips about tricky jumps or point out handholds you missed.No timers, no score. Just you working your way up an ancient school that's seen thousands of students, each finding their own path to the sky.Note: The game is short (around 1 hour of basic gameplay + hidden areas and achievements) - for some people that would be a reason to expect much lower cost, but I do value the game as is because of the hard work I put into it as a solo developer and because of the unique feelings and coziness the game brings.

Adventure
Indie
Unihorn
Unihorn is about a young unicorn with a speech difficulty, trying to earn their wings at flying school.The Flying Academy is built into an ancient mountain, with other students scattered around on various ledges and platforms. Most keep to themselves, working on their own climbs at their own pace.The platforming is all about careful movement and reading the environment. Each section of the mountain teaches you something new—how to judge distances, when to take your time, how to recover when you slip. You'll find shortcuts nobody mentioned, and sometimes you'll discover other students who took the same detours.Some unicorns who "failed" years ago still live in hidden spots throughout the academy. They've made peace with staying earthbound, and they'll share tips about tricky jumps or point out handholds you missed.No timers, no score. Just you working your way up an ancient school that's seen thousands of students, each finding their own path to the sky.Note: The game is short (around 1 hour of basic gameplay + hidden areas and achievements) - for some people that would be a reason to expect much lower cost, but I do value the game as is because of the hard work I put into it as a solo developer and because of the unique feelings and coziness the game brings.
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