Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
General Info
![Devil Summoner: Raidou Kuzunoha vs. The Soulless Army logo](https://xla-image-storage.s3.amazonaws.com/474_300_b09fd873-b952-47db-8ec1-a613833a3e4d.jpg?w=3840&q=75)
Genres | Action role-playing, Dungeon crawl, Hack and slash |
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Artists | Kazuma Kaneko |
Writers | Shinji Yamamoto |
Game Name | Devil Summoner: Raidou Kuzunoha vs. The Soulless Army |
Composers | Shoji Meguro |
Languages | Japanese, English |
Playmodes | Single player |
Developers | Atlus |
Produced By | Kazuhisa Wada |
Game Platforms | PlayStation 2 |
Publisher Name | Atlus |
Country of Origin | Japan |
Publishers Websites | www.atlus.com |
Screenshots
Overview
Devil Summoner is an exercise in strategic management fused with keen research instincts: balancing the right combination of demons, effectively exploiting enemy weaknesses, and exploiting the environment to gain an advantage during encounters.
Also worth mentioning is the compelling narrative structure of The Soulless Army. Through the bustling streets of Taishō-era Japan, you'll unravel a complex, multi-layered plot based on folklore, political intrigue, and a lot of unknown mystique. In short, this game is an exemplary combination of action RPG mechanics and a rich narrative, an intoxicating combination for anyone who loves the supernatural and sui generis Megami Tensei universe.
Trailer
Gameplay
In this game, players control the title character Raidou Kuzunoha 14th, a devil summoner in Japan during the Taisho era. The premise of the game revolves around Raidou's ability to capture and control various demons to aid him in battle. Combat is lively and dynamic, requiring Raidou to strategically use his sword for direct attacks and his ability to command demons to achieve special abilities. The inclusion of an action-based combat system greatly increases the pace of combat scenarios, as players must actively block, dodge, and counter-attack enemy movements, unlike the turn-based systems of previous games.
One of the most important and intriguing aspects of the game is the demonic negotiation system. Raidou can abuse this system to try to get demons to join his cause. Each demon has a distinct personality, and dialogue choices during these encounters greatly affect the outcome. Meeting these demonic entities with Raidou can be as simple as giving the right item or as complex as navigating puzzle-filled dialogues.
Also, captured demons aren't just helpers in battle. They can also be used for research, interacting with the environment or other characters to reveal important information that Raidou couldn't find on his own. From reading minds to turning into small animals to reach otherwise inaccessible places, the demon summoning system in Raidou Kuzunoha Vs.
Gameplay video
Plot
Also a devil summoner, Raidou can summon many demons to aid him in his battles against the army of darkness. Allies that Raidou captured or made deals with, these demons have their own personality, abilities, and history. Raidou can use their abilities both in and out of combat, requiring them to solve puzzles, complete quests, and travel between parallel universes.
Throughout this tangled history, the theme of technological advances competing with traditional methods comes up again and again, reflected in the collision of steam and electricity. Raidou, the guardian of the capital, must overcome these troubled times and save his world and the parallel universes.
The game depicts the dilemmas of humanity, the struggle between light and dark, and the sacrifices required to maintain balance. The ending is left up to the player's choice, emphasizing the game's theme of individual will and predestined fate, and offers a very immersive journey throughout the game.
Development
Led by Creative Director Kazuma Kaneko and Producer Katsura Hashino, the development team aimed to create a unique gaming experience that would stand out not only within the Megami Tensei series, but also within the wider RPG genre. Unlike previous games in the series, Devil Summoner: Raidou introduces Kuzunoha vs. Soulless Army's real-time combat is a bold move that has garnered critical acclaim for its seamless integration into a traditional turn-based system.
During the development stage, the developers prioritized an immersive depiction of the Taisho era in Japanese history, with a distinctive oriental touch amidst a saturated market of western-oriented RPGs. The game's beautiful setting, deeply grounded in historical accuracy and cultural authenticity, is beautifully rendered and creates a visually appealing backdrop that enriches the overall gaming experience.
The team also introduced a new character, Raidou Kuzunoha, the 14th, as the main character based on a story based on the Megami Tensei mythos. Along with his sentient feline companion, Gouto Raidou adds a mysterious charm and complexity to the game's roster of characters. Its detective gameplay adds an investigative twist to the traditional RPG format to further separate the game from genre and series.
Release
in 2007 Devil Summoner: Raidou Kuzunoha vs. The Soulless Army was included in Sony's Best of Series, a testament to its critical and commercial success. in 2014 April 1 the game was re-released on the PlayStation 3, allowing a new generation of gamers to experience this iconic game. This release effort demonstrates Atlus' commitment to keeping its beloved franchises accessible to fans new and old.
Reception
The gameplay, supported by well-thought-out mechanics and intriguing encounters, provides an immersive experience. The innovative demon negotiation and fusion system that is a hallmark of the Megami Tensei series is particularly popular with players. This mechanic adds in-depth strategy and customization to keep the game fresh and engaging.
The game is also praised for its beautifully designed graphics and atmospheric soundtrack. These elements are particularly effective in recalling the game's unique historical yet surreal setting. Additionally, the attention to detail in game design enhances the overall immersive experience.
However, like any game, it is not without its critics. Some players have mentioned the repetitive nature of some missions and the uneven pace in the latter parts of the game. Additionally, the combat system, while unique, has a bit of a learning curve that beginners may find daunting at first.
Despite these minor issues, Devil Summoner: Raidou Kuzunoha Vs. The Soulless Army is a vibrant title in the Megami Tensei franchise, offering a rich and immersive experience that leaves a lasting impression.
Cultural impact
The game's setting in Taisho-era Tokyo was unusual at the time of its release, offering players a rich tapestry of historical Japanese culture mixed with elements of fantasy. A unique blend of folklore, mythology, and fictional narrative elements permeated players' understanding of a culturally significant period in Japanese history. Stylized game 20th century. Depictions of 1920s Japan brought global audiences closer to an often-overlooked time and place and led to a new appreciation of this historical era.
In addition, innovative game mechanics such as real-time combat and a demon negotiation system replaced the traditional action combat prevalent in many RPGs of the time. This move not only reinvigorated the gameplay, but also brought another dimension to the character interactions that the Megami Tensei series has always excelled at.
Aside from the gameplay, the game's abundance of diverse and non-stereotypical characters was refreshing. The portrayal of the main character Raidou Kuzunoha as a quiet and stoic "Devil Summoner" influenced canonical character designs in later series. The game's influences include a uniquely atmospheric soundtrack. Combining jazz, rock, traditional music and ambient sound, he set the tone for the entire series, and musicians from around the world sang his tunes.
To add to its popularity, the game has inspired a variety of fan art, cosplay, and even scholarly debates about its cultural implications. Devil Summoner: Raidou Kuzunoha vs. Soulless Army's cultural impact still resonates today, a reminder of when RPGs changed dramatically in form and content.