Dead Cell
General Info
Faction Name | Dead Cell |
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Overview
But a dark twist in Dead Cell turned the tables. Led by Colonel Jackson, they declared their independence from the Navy Seals. The group consisted of members unique in their special skills and unusual abilities. Vamp, a vampire-like figure with inhuman agility and healing abilities, Fortune, a "blessed" or rather "cursed" woman with a probability-altering aura, and Fatman, an explosives expert with an obsession with Dead Cell bombs.
The group takes over the historic Big Shell facility in Metal Gear Solid 2, entangled in a complex plot involving betrayal, ideological clashes, and catastrophic threats. Their harrowing transformation from fake opposing team to real threat reveals the potential consequences of unchecked power and the line between training simulation and reality. The Dead Cell saga is a lasting testament to the unpredictability and chaos inherent in the world of Metal Gear. A force created to fight terrorism has ironically become a source of terror, pushing the limits of our understanding of loyalty and betrayal.
History
Dead Cell's transformation began with the appointment of Colonel Jackson as commander. Under his leadership, Dead Cell went through a period of significant operational change and began to mock terrorist acts rather than counter them. This radical change had a number of consequences. The entire group was prosecuted for simulated acts of terrorism. The irony was that their trial was part of a secret government plot to stage a military coup. Jackson was imprisoned and died early in prison, leaving Dead Cell in a state of chaos.
After Jackson's death, his wife named Fortune took over Dead Cell. Success was no ordinary woman; With inexplicable success that made her almost invincible, she formed a trio with the two remaining members, Vamp and Fatman.
Led by Fortune, Dead Cell didn't just carry out acts of terror; they became a unit capable of mass destruction. Their operations, shrouded in a grueling desire for revenge, were designed to awaken the world to the harsh realities of war. However, their intentions and methods were definitely twisted, making them one of the most feared organizations in the history of the Metal Gear universe. Despite their eventual defeat, Dead Cell's impact left an indelible mark on the world, making them a key chapter in the larger story of the Metal Gear universe.
Notable Members
Member #
1
Colonel Jackson
2
Fortune
3
Vamp
4
Fatman
5
Chinaman
6
Old Boy
Geography
In the neighborhood is a huge and eerily quiet central warehouse known as the "fortress". The building is a towering presence, its towering architecture a testament to Manchester's industrial past. The "Fortress" has been heavily fortified and remodeled to serve as Dead Cell's main base of operations. The interior has been creatively transformed into a sophisticated lair filled with state-of-the-art safety and training devices.
A network of dark and narrow alleys wind through the area, providing shelter and escape routes during missions. These labyrinthine paths, due to their unpredictability, play a key role in the training of Dead Cell's elite.
Docks are another prominent feature of Dead Cell's base geography. The waters of the Manchester Ship Canal lap the northern edge of the warehouse district. This opens up possibilities for water training, covert infiltration and naval operations.
The geography of Dead Cell's location is as confusing, complex, and layered as the faction itself. It represents the dark abilities of this legendary team of special agents and is largely tied to their unique exploits in the Metal Gear universe.