Stick
General Info
Item Name | Stick |
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Overview
Players can use the staff as a simple weapon when fighting enemies, although its usefulness in this regard is very limited due to its low damage. However, the real value does not lie in combat applications. When used against certain enemies, it can cause unique interactions and amuse some enemies, resulting in a peaceful end to the conflict.
In addition to being a combat weapon and peace offering, players can also use the staff as a toy to distract or occupy certain enemies, mostly dogs. They are naturally attracted to bass, so you can cleverly distract them. Clever use of staff can reveal clues, calm opponents, and often change the script in unpredictable ways. Stick perfectly embodies Undertale's quirky tone and dedication to unexpected experiences. Simple yet versatile, it's an iconic tool that proves nothing is as trivial as it seems in the world of Undertale. Every detail has a purpose and defines the main theme of the game: everything and everyone has a story and value, even the humblest stick.
Creation and Development
The creation of The Stick was born from the philosophy that even a seemingly insignificant and everyday object can have a significant impact in unexpected ways. This is a testament to Undertale's unique game mechanics, which relied on unconventional methods of game progression. Therefore, the stick is the embodiment of this unusual attitude. The process of creating the article involved several gradual steps. Originally, the staff was designed only as a stopping weapon, of little significance except as a supply for small battles. However, its potential as a tool for peaceful negotiations soon became apparent. The development team recognized its value outside of combat, opening up new aspects of the game.
In Undertale, each monster the player encounters has a unique personality and set of motivations, and the staff has become a means of understanding and interacting with these characters. Players can use the stick to distract, disarm, or amuse themselves, creating a peaceful solution without resorting to violence. This resulted in an enriched story and different strategic options with each monster encounter.
As time passed, the wand's power as a non-violent tool only grew stronger. Its versatility was incorporated into various puzzles, adding a layer of deliberate strategy that contrasted with the more standard combat mechanics. These puzzles were often highly varied in nature, giving players a variety of challenges that kept the game fresh and inventive. Stick in Undertale showcases game design that prioritizes imagination and inventive problem solving over brute force. Its creation and development highlights the power of negotiation and understanding in Undertale's narrative and character interactions. In this unique RPG setting, even a simple staff can be more powerful than a sword.
Cultural Impact
The staff is used as a weapon, a concept that reverses the typical conventions of RPGs, where weapons are usually great. This subversive approach introduces players to the game's larger theme of nonviolence. Additionally, when engaged in battle, monsters often take an item rather than fight, which is entangled with the game's core ethos of promoting peace.
In addition, the wand is included at several critical moments in the plot, subtly extolling the power of simple acts of kindness and the power of unexpected methods to overcome obstacles.
The cultural resonance of the wand object embodies the ethos inherent in Undertale. Its clever use in the game is a testament to the creative prowess of the developers and shows the unique appeal that has won the hearts of the Undertale community.